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Old Aug 01, 2006, 03:13 AM // 03:13   #1
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Default Seer-the new char class

Hi, this is a character my brother and I came up with last week. I tried e-mailing it to anet but they just said I have to post it on fan-sites so that they would see it. Therefore I am posting this on 2 or 3 of the big name sites both for fun and to atract anets attention.
While the character is far from perfect, I spent less than a week on it, I think it's a freat idea with lots of potential.
Anyways-here goes.

p.s. the numbers are in order-energy cost,activation time,recharge time, and upkeep if there is

Seer



Prophecies (Primary Attribute)
For each rank in Prophecies you have, you gain 1 energy. At ranks 3 and above you may maintain one enchantment or hex without paying the energy cost. At ranks 8 and above a second, and at ranks 13 and above, a third.

Resurrection Block-Hex Spell
If target foe dies while hexed with this spell he cannot be resurrected for 10…30 seconds.





25 2 45 1


Empathetic Disability-Enchantment Spell
For 15…30 seconds, all skills used against target ally are disabled for an additional 3…6 seconds.



10 1 20


Imminent Gain-Enchantment Spell
For 2 seconds, the next time target other ally casts a spell, he gains 5…15 energy. If energy is gained this way, this spell is disabled for an additional 10 seconds.



5 1/4 5


Drawn Power-Elite Enchantment
For 3 seconds you gain 10…30% of the energy cost of all spells cast in the area.



5 1 25


Desperation-Enchantment Spell
For 10 seconds all spells targeting you heal you for 10…35 health.



5 1 25


Undead Vengeance-Enchantment Spell
If target ally dies while under this enchantment, all adjacent foes skills are disabled for 5…12 seconds.




10 2 30 1


Feelings of Remorse-Elite Hex Spell
Whenever target foe kills an ally he sacrifices 10…20% health.





10 1 30 1


Restriction of Power-Hex Spell
Whenever target foe deals more than 10% damage in a single attack or spell, he takes 15…45 damage.





10 1 30 1


Limited Boon-Hex Spell
While you maintain this spell on target foe, enchantments cast on him end 20…50% quicker.




10 1 30 1


Resistance-Enchantment Spell
While you maintain this spell on target ally, hex spells cast on him end 20…50% quicker.




10 1 30 1


Exhaustion-Elite Hex Spell
Whenever target foe is suffering from a condition, all his spells take twice as long to cast and cost 1…3 more energy.




10 1 30 1


Shield of Deflection-Elite Enchantment
All damage that target ally takes is reduced by 5…15% and that 5…15% is redirected at the nearest foe.




15 2 30 1


Unholy Fire-Hex Spell
For 5 seconds if target foe is adjacent to a summoned creature he is set on fire for 3…7 seconds



10 1 15

Scrying
No inherent effect. Many Seer skills, especially those that detract from your enemies abilities or increase your own, become more effective with higher Scrying.

Unreasonable Compulsion-Elite hex Spell
Target foe must use his elite skill within 25…15 seconds or it is disabled for 15…45 seconds.




10 2 20


Disappointment of the the Gods-Hex Spell
For 20…45 Seconds target foe loses all benefit from his runes.



10 1 30


Reflection of Scrying-Spell
Hold a Mirror of Scrying up for 10…30 seconds. While holding the mirror, your Scrying attributes are increased by 2.



10 1 45


Indecisive Strike-Hex Spell
For 6 seconds target foes next attack misses and if that attack was a skill target takes 10…40 damage.



5 1/4 15


Focused Rage-Enchanment
Target ally’s next 5 attacks deal +5 damage. If any of these attacks are evaded, that attack causes bleeding for 5…9 seconds. If any of these attacks are blocked, that attack deals 20…33 damage.



10 1 20


Reflection of Prophecies-Spell
Hold a Mirror of Prophecies up for 10…30 seconds. While holding the mirror, your Prophecies attributes are increased by 2.



10 1 45


Reflection of Chance-Spell
Hold a Mirror of Chance up for 10…30 seconds. While holding the mirror, your Chance attributes are increased by 2.



10 1 45


Reflection of Forfeit-Spell
Hold a Mirror of Forfeit up for 10…30 seconds. While holding the mirror, your Forfeit attributes are increased by 2.



10 1 45


Reflection of Power-Elite Spell
Hold a Mirror of Power up for 10…30 seconds. While holding the mirror, all your Seer attributes are increased by 2.



10 1 45


Reflection of Pain-Spell
Hold a Mirror of Pain up for 4…9 seconds. While holding the mirror, all adjacent foes are set on fire for 3 seconds.



15 1 25


Reflection of Death-Spell
Hold a Mirror of Death up for 30 seconds. Up to 1…3 allies in the area are resurrected with full health and energy. When you drop the mirror those allies die. Deaths as a result of this spell do not incur a death penalty.



10 3 60


Reflection of Life-Spell
Hold a Mirror of Life up for 25 seconds. While holding the mirror, all allies in the area that are healed, are healed for an additional 5…15%.



10 2 45


Reflection of Inability-Elite Spell
Hold a Mirror of Inability up for 6…10 seconds. While holding the mirror, the next spell targeted against you is disabled for an additional 10…20 seconds and you steal energy equal to the cost of that spell.



5 1 25


Reflection of Disability-Spell
Hold a Mirror of Disability up for 10…25 seconds. While holding the mirror, all foes in the area who suffer from a condition, that condition lasts 20% longer.



5 1 45


Reflection of Dominance-Elite Spell
All allies have their attributes boosted by 2 for their next 1…3 skills.



10 2 20

Forfeit
No inherent effect. Many Seer skills, especially those that sacrifice one benefit to gain another benefit, become more effective with higher Forfeit.

Near Death Experience-Elite Enchantment
Lose all but 13…56 health. For the next 11…21 seconds you have +60 AL and +1…4 health regeneration. When this skill ends you are healed for 50…150 health.



10 1 25


Selfless Boon-Spell
All your skills are disabled for 10…5 seconds. All target other ally’s skills are recharged.



5 1/2 20


Channeled Strength-Spell
For 15…35 seconds your attacks deal 10 less damage and target other ally’s attacks deal +4…7 damage.



5 3/4 10


Iron Gift-Spell
For 10…30 seconds you have -20 AL and target other ally has +20 AL



5 1/2 15


Way of Quickening-Elite Enchantment
For 5…15 seconds your spells cost 5…3 more energy and recharge 50% faster.



5 1 25


Energizing Bond-Enchantment Spell
For 20 seconds target other ally’s skills cost 2 less energy and you lose 3…1 energy every time he saves energy this way.



10 1 30


Compromise-Spell
You lose all enchantments and target ally loses all hexes. For 6…16 seconds the next hex cast on target ally fails.



10 1 25


Pact of the Dead-Spell
All your skills are disabled for 12…5 seconds. For 10…25 seconds all undead allies deal +5 damage.



15 2 35


Transference of Energy-Spell
For 10 seconds you receive no energy regeneration. For 10 seconds target ally’s spells cost 5…10 energy less. ( minimum 5 energy )



5 1 15


Static Charge-Spell
All nearby allies move 50% slower for 5 seconds. When this effect ends their next attack deals an additional 20…50 lighting damage



5 1 15

Chance
No inherent effect. Many Seer skills, especially those that provide either a beneficial of harmful effect depending on the circumstances, become more effective with higher Chance. Many Chance skills may be cast on both allies or foes.

Holy Suffering-Enigma Spell
For 5…12 seconds target has +8 health regeneration. If it at the end of Holy Suffering target has more than 90% health then target takes 40…220 damage.



10 2 25


Uncertain Speed-Enigma Spell
Target moves 33% faster for 5…15 seconds. If target is under the effects of an enchantment, or an enchantment is cast on him, then he is crippled for 5…15 seconds.



5 1 20


Constricting Armor-Enigma Spell
For 30 seconds target has +60 AL. If when this spell ends target is below 30…50% health, then target takes 240 damage.



10 1 20


Peaceful Wish-Enigma Spell
After 5 seconds if target is either attacking or using a skill then target takes 100… 200 damage. If target was not attacking or using a skill then target is healed for 100…200 health.



5 1 15


Wavering Morale-Spell
In 3 seconds, if there are more allies in the area than foes you are healed for 60…100 health, if there are more foes in the area than allies you take 60…100 damage



5 1 10


Cost of War-Spell
Everyone in the area takes 50…100 damage if they are attacking and are healed for 50…100 if they are not.



10 1 15

No Attribute
¬¬¬¬
Energy Leech-Elite Spell
Whenever target foe casts a spell, you steal 1 energy from him.





5 1 10 1

Last edited by Half Blood Prynce; Aug 01, 2006 at 03:56 AM // 03:56..
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Old Aug 01, 2006, 03:44 AM // 03:44   #2
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good skill... iffy about it being a new class...

but its so good, I will add it to my secret index list of ideas, congra
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Old Aug 01, 2006, 03:45 AM // 03:45   #3
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In my opinion it sounds pretty cool. Possibly overpowered, but it seems like you put alot of thought into it.

I see problems with calling it a seer, unless you plan on having the character look like the seers form the game, which might be wierd, and also mess with the story-line.

Edit:
Quote:
Originally Posted by actionjack
I will add it to my secret index list of ideas
You have a secret index of ideas? Thats pretty cool.
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Old Aug 01, 2006, 03:50 AM // 03:50   #4
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Quote:
Energy Leech-Elite Spell
Whenever target foe casts a spell, you steal 1 energy from him.

5 energy
1 casting time
10 recharge time
1 adrenaline? sacc?
this doesnt really look like an elite spell if you just steal 1 energy from him every 10 seconds ~.~ but your profession idea is pretty cool.
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Old Aug 01, 2006, 03:53 AM // 03:53   #5
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thx for the input
i regars to the name-I actually wanted to call it a phrophet but all gw names are bisexual and i cant have a prophet and prophetess so i went with seer
I actually only spen a few hours on it spread over the last week, I noticed it may be a little overpowered so tweaked some stuff but left others.
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Old Aug 01, 2006, 03:55 AM // 03:55   #6
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Quote:
Originally Posted by MrGuildBoi
this doesnt really look like an elite spell if you just steal 1 energy from him every 10 seconds ~.~ but your profession idea is pretty cool.
i thought about that-which is why i gave it the small recharge time-meaning within 30 secs you can be leeching 3 energy of people using only skill slot
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Old Aug 01, 2006, 04:08 AM // 04:08   #7
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Quote:
Originally Posted by Half Blood Prynce
i thought about that-which is why i gave it the small recharge time-meaning within 30 secs you can be leeching 3 energy of people using only skill slot
Umm, well, spending 5 energy to leech 1 energy is kinda stupid in my opinion, but hey, what do I know.

Or you could make it like this

5e 1c 10duration 5 sec recast
For 10 seconds whenever target uses a skill, you steal 2 energy from him.

I think that makes it a bit more worthwhile.
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Old Aug 01, 2006, 03:31 PM // 15:31   #8
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Quote:
Originally Posted by benmanhaha
Umm, well, spending 5 energy to leech 1 energy is kinda stupid in my opinion, but hey, what do I know.

Or you could make it like this

5e 1c 10duration 5 sec recast
For 10 seconds whenever target uses a skill, you steal 2 energy from him.

I think that makes it a bit more worthwhile.
I think you may have misunderstood the spell-It's an upkeep spell -so you are not gtting 1 energy-you are getting 1 energy every time he casts a spell.
Think about a monk who is constantly healing allies with his spells-every time he does so you are gaining energy while at the same time taking away his.
or an elementalist who casts all his spells, and many tend to spam flare in between other spells.
This skill has little use in pve but i think it works for pvp.
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Old Aug 01, 2006, 05:54 PM // 17:54   #9
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Or.... you could just leave it as it is and let Anet add it to the list of other useless skills they have

*cough* Otyugh's Cry *cough*
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